Projects
The Mario Kart game that stuck around for ten years
- Python
- Next.js
- MongoDB
- Dolphin
An open Mario Kart Wii championship for everyone who drops by Dotslash Utrecht. A game controller, a QR code at the finish line and a leaderboard that is shown on all screens. How an old game brings connection to the workplace with modern technology.

- Made for
- Dotslash Utrecht, Peper in je Pand
- Year
- 2026
From student house to starting gun
Some projects start with a briefing. This one started on a toilet.
2016
The student house
A toilet break is exactly long enough for one game of Mario Kart. The idea: save the times and turn it into a competition. Technically too complex, so it was shelved. But it never left.

The living room where it started. Without a leaderboard. 2021 - 2024
The detours
Over the years a few attempts. Letting a camera watch the screen. Trying to extract files from the Wii. Nothing that stayed up long enough, and all too much work for something that was purely meant to be fun.
Early 2026
Proof of concept
Using the Dolphin emulator, it works to run the game on a MacBook and read the times from working memory. It works, but not perfectly: the game stutters on Apple Silicon. But we have proven it is possible.
March 2026
The pitch
During a network lunch at Dotslash we pitch the idea to Peper in je Pand, the building manager. The response is enthusiastic and a spot is found for us.
April 2026
Things got out of hand
The plan was a leaderboard. It became live race overlays, a registration flow with QR codes, screens in the hallway and a dedicated website with a behind-the-scenes page. Way too much, but really fun. With AI, everything is possible.
May 15, 2026
Soft launch
The setup is ready and operational. In the lobby of building ./400 we test several games ourselves to make sure everything works, and cautiously invite a few acquaintances. Racing is now always possible.

The setup in building ./400. Laptop, controller, screen. That is all there is. June 1, 2026
Starting gun
Dotslash fires the starting gun and the competition kicks off! The current standings can be followed live on all screens in the buildings. On the first day the game is already played 33 times.

Peak concentration: a good time is set during the Friday afternoon drinks.
Under the hood
Mario Kart Wii has no API. It does have 24MB of working memory where the entire game lives: position, lap, times, finish. A Python parser taps straight into that memory through the Dolphin Memory Engine, follows pointer chains to the race struct and reads the standings every second.
The times go over HTTP to a Next.js app on Vercel, with MongoDB underneath. At the finish line a QR code appears that links your name and company to your time. Exactly the part we got stuck on ten years ago, Claude sorted out for us this time.
$ python race_reader.pyattach dolphin-memory-engine okstruct MEM1 0x809B8F70 → RaceInforead completion +0x0C = 4.02 # ≥ 4.0 = finishread finish_time +0x40 = 2:09.600post /api/races 201 Created$
- 1
Dolphin runs
A MacBook emulates Mario Kart Wii, with an Xbox controller attached.
- 2
Python reads along
The Dolphin Memory Engine reads position, lap and times live from MEM1.
- 3
Server receives
Updates go over HTTP to Next.js, an overlay shows the race in real time.
- 4
QR at the finish
Scan, enter your name and company, and you are on the leaderboard.
At the finish line
After three laps this screen appears on the TV: your time, statistics and a QR code. Scan it, enter your name and company, and you are on the leaderboard. New number 1? Then your name is shown on all screens from that moment on.

The standings
The clock does not lie: three laps with three mushrooms. These are the fastest times at the moment.
- 12:09.600
Maarten
Peper in je Pand
- 22:12.318
Nathan
Beschikbaarheidswijzer
- 32:16.417
Merijn
IPV Data
Straight from the leaderboard, refreshed every few minutes.
- 10
- years from idea to starting gun
- 23
- companies on the grid
- 110+
- races driven
- 2:09.600
- fastest time so far
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